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Projection Design FAQ

Projection design is not simply employing projectors—this is an art form that creates immersive, dynamic media implementations that respond to performers and observers alike. The term "projection design" is both a nod to the origins of the design form, and it is also still used by United Scenic Artists – the professional union of film/tv/ and stage designers – to describe and define the work. While projectors are still relevant and developing technologies, our designers will learn the skills to employ other means of displaying and multimedia content for live performance including LED walls, screens, lighting, and mobile devices.

Some professionals prefer the term "Projection Design," while others go with "Video Design" or "Media Design" -- and these terms are often used interchangeably. In the end they all do the same thing – expressing a narrative with digital image and motion, projecting (both literally and figuratively) upon performance spaces, and combining media with live performance in new and exciting forms.

Graduates have a range of career options in performing and media arts including theatre, opera, concerts, theme parks, and live events.

Some indicative examples of career options include:

  • Projection Designer for Live Performance and Theatre
  • Video Content Creator in Media and Entertainment Industries
  • Media Server Programmer
  • Interactive Media Designer
  • Digital Scenographer for Installations and Museums
  • Immersive Experience Designer
  • Visual Effects for Television and Film

In terms of requirements for background studies in media, theatre, and relevant subjects for application, familiarity with theatre, media, and visual arts can serve to an advantage, but is not a necessity. The program is designed to develop key skills in technology, digital content creation, and design, and is therefore accessible to students with disparate artistic academic experiences.

In terms of technology and software students will become trained in, students gain expertise in software packages, including:

  • Media servers (Isadora, QLab, and Watchout)
  • Applications in video and motion graphics (Adobe After Effects, Premiere Pro, and DaVinci Resolve)
  • 3D tools for animation and rendering (Unreal Engine, Blender, and TouchDesigner)
  • Interactive media and sensor technology
  • Methodologies in projection mapping